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Beast (lighting software) : ウィキペディア英語版
Autodesk Gameware
Autodesk Gameware is a middleware software suite〔(【引用サイトリンク】url=http://gfxspeak.com/2012/03/16/autodesk-debuts-its-gameware-group/ )〕 developed by Autodesk. The suite contains tools that enable designers to create game lighting, character animation, low level path finding, high-level AI and advanced user interfaces.〔(【引用サイトリンク】url=http://www.tomshardware.com/news/autodesk-gameware-software-cad,21775.html )
==Products==
The Gameware suite consists of the following modules:
* Scaleform: A vector graphics rendering engine used to display Adobe Flash-based user interfaces, HUDs, and animated textures for games, developed by Scaleform Corporation. Also includes Scaleform Video and Scaleform IME.
* Beast: A global illumination solution featuring natural lighting effects: color bounce, soft shadows, high dynamic range lighting, and lighting of moving objects in real-time game environments.
* HumanIK: A character animation middleware library with full body inverse kinematics. Can be integrated into animation engines such as Autodesk MotionBuilder.〔(【引用サイトリンク】url=http://download.autodesk.com/global/docs/motionbuilder2013/en-us/index.html?url=files/GUID-44608A05-8D2F-4C2F-BDA6-E3945F36C872.htm,topicNumber=d30e108653 )
* Gameware Navigation: Artificial intelligence middleware providing automatic NavMesh generation, pathfinding, and path following in complex game environments. Originally developed as Kynapse by Kynogon.〔(【引用サイトリンク】url=http://www.develop-online.net/news/autodesk-unveils-new-ai-tech-gameware-navigation/0112978 )
* FBX: Asset exchange technology that facilitates 3D data transfer between multiple software applications.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Autodesk Gameware」の詳細全文を読む



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